#ifndef RP2WGLAPPLICATION_H
#define RP2WGLAPPLICATION_H

#include <windows.h>
#include <winbase.h>
#include <stdio.h>

#include <GL/glew.h>
#include <GL/glu.h>
#include <GL/wglew.h>

#pragma	comment(lib, "glew32.lib")
#pragma	comment(lib, "opengl32.lib")
//#pragma comment(lib, "glu32.lib")

#include "Rp2WindowApplication.h"

#endif